![]() The application is multithreaded, but all OpenGL operations are single threaded. ![]() ![]() The frame buffer in question was allocated at application startup, and this call would have been invoked thousands of times before the problem.Īlso, the OpenGL context was available, as a call to map a texture and upload data through a pixel buffer object had just succeeded. GlBindFramebuffer( GL_FRAMEBUFFER_EXT, frameBufferId_) Monitor Model #: Dell 2007FP (1600x1200)Ī notable portion of a trace is here, from which a SIGSEGV is launched: Two displays, one being a Samsung Syncmaster 2443 (1920x1200), and the other a Samsung HD TV (appears as a 1920x1080 Syncmaster), on which the application was running. Note: Also seen on the 290.10 driver on a Quadro FX 3700, and a GeForce GTX580.
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